Forty percent of publications produced in Japan are comics, which provide 30 percent of Japanese publishing revenue. But the comics, or manga, market in Japan is divided into two types: one is purely (or as pure as one can get) original work; the other is "amateur" or copycat comics, which develop the work of original artists in different and unauthorized ways. This second kind of comic, called dojinshi [doh-GIN-she], is a huge and growing market in Japan. Dojinshi conventions are among Japan's largest mass gatherings, drawing more than 450,000 fans and 33,000 artists each year. And as comics move online, through the increasing penetration of online games, the dojinshi market is only expected to increase.Lessig's continuing contributions have to do with 'the flow of creative material into the public domain'. I can see why he is using Japanese publishing as an example of the financial impact of freeing ideas!
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