Ed Morrison · Reaching the youth vote

October 9th, 2010

This morning, I was conducting some research on Massively Multiplayer Online Games (MMOGs), and came across this ad for Strickland on MMOGInfo.com.

Needless to say, I was surprised. But also intrigued. Someone in the Strickland camp understands the power of MMOGs. (Whether this ad is effective in connecting with readers of MMOGInfo is another issue.)

Why am I interested in MMOGs?

MMOGs provide a platform for “what’s next” in education and training. “Serious” games — games that are devised for purposes other than entertainment — provide learning environments that are engaging and motivational. The interest in serious games dates to 2002 with an initiative at the Woodrow Wilson International Center for Scholars. This initiative led to the Serious Games Initiative, Serious Games Summit and serious game tracks at existing conferences.

Serious games cover a broad spectrum of uses such as education and training, healthcare, advertising and promotion of social change. Serious games operate at the nexus of where gaming and computer graphics technology meet with instructional design and the needs of modeling and simulation.

Later this month, the Obama Administration will be releasing a major community college initiative to expand the capacity of community colleges to provide education and training. It may be that MMOGs for education and training could be developed through this grant opportunity.

Cleveland has largely missed out on the development of a gaming cluster: the reasons are covered in a recent BFD blog posts here and here.

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One Response to “Reaching the youth vote”

  1. BFD Update: Gaming as a teaching tool | Brewed Fresh Daily Says:

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